![]() Overall, I really have a soft spot for this game. So if you're playing on a harder difficulty and trying to maximize your combat score, this is what your crew can do in the meantime:ģ.Jetpack around in circles (If there's a station)Ĥ.talk to the NPCs with one line of dialogue. I know this is more of a conceptual flaw, but when you're buying/swaping/selling ship components, the rest of your crew has NOTHING to do. Why would I want to Run/Jetpack for 3 minutes to get to the fetch quest objective just to run back for another 3 minutes straight? Add ground vehicles please. Planets are "open world" in the sense of a huge, empty map with 2 points of interest. If you want this game primarily for the first person combat, you'll be disappointed. UI (health bars, interactions, inventory) is rough. +Constant updates and bug fixes (This game was released in 2013!!!) +You can literally just take someone else's ship if you want +Plenty of weapons and class specific perks makes leveling up feel useful. +Planetary Explorations and science skill tree make exploring rewarding +Numerous quest lines and factions, each of which has their own final mission that really shines. +AI crewmates fill in decently well if you don't have a full 5 man party. +Ship to Ship combat is immersive and fun Other than that, the execution is a bit lacking The game itself has an amazing premise, with plenty of customization options, side quests, factions, and play styles available to your crew. Whether with friends or AI, it's an awesome space adventure/RPG game. I won't get into the technical aspects of gameplay because somebody else has probably already done a much better job of explaining it than I could, but. I haven't gotten very far at all but I'm already pretty invested in the different groups/companies and I have personal opinions about them based on their stories and behaviour. The factions are cool and there's plenty of backstory behind them all throughout the game to help you get immersed into whatever you're doing. I think they chose their priorities well there, in contrast to a game with insanely high-res textures and dense foliage that just feels dead because nothing is moving. I visited a desert planet and immediately loved it because even though the textures were nothing special and the skybox was basically an image, they used light shafts, vibrant colors, and heavy wind to make the place feel alive. I've only visited a couple planets, but in my opinion that's where the graphical style gets interesting. Interiors are often simple in terms of detail, but it still looks very clean to me. I personally really like them because they make the game feel old school without being ugly. ![]() This also means that your time in The Academy could take 5 minutes or an hour, depending on how much of the information you want to check out, and how many times you have to re-read a paragraph to understand something(like 5 times for me lol). You can just revisit whichever stations you want to brush up on. The cool thing about The Academy is you can access it any time from the main menu, and it's not a guided thing. There's a lot of reading required to learn the game initially, but it's all contained within The Academy, which is basically the tutorial. ![]() If you're into sci-fi space stuff, and you like technical, group-based(can be AI if no friends are around) gameplay, and you don't need AAA graphics to enjoy a game, then I imagine you'd like this. ![]() Sell loot, make profit.ĭon't pay for jumpgates or repairs, board the facility and kill the robots on board, then operate the systems for yourself.This game is kind of like a cross between Star Trek: Bridge Crew and Sea of Thieves. Take a stronger ship like the Roland or either WD ship, and lure targets to their death with false distress signals. Equip any shields and other equipment that's an upgrade, and sell off what you're left with. When they explode, you get bonus loot from your ship's special bonus. Strip everything from the ship you find, then position yourself out of their firing arcs and destroy. Avoid fighting (you start as neutral to everyone, so very few ships will actually pick fights with you unless you give them reason). That said, there are a number of ways to "cheat" the system and get credits more easily I not only don't know if there's any such cheat "code" that can be used, but I have reason to suspect that claims of such a thing existing are a hoax, started by someone I crewed with who mentioned it to me after booting a troll for "messing with the money he cheated fair and square to get".
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